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Before playing any one Tribe, it's important to know a little bit about them. Listed below are their basic starting "ingredients". Their Tribal Advantages and Disadvantages, any Restricted Backgrounds, their Totem, and even their Lupus Form descriptions (based on Pure Breed 5) are all listed before for either your edification or quick references.
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In Crinos, Hispo and Lupus forms, Black Fury's fur is black or a very deep gray; some exhibit white, gray, or silver highlights. |
| Advantage: Can regain one Willpower Trait per day that they spend in a Caern. |
| Disatvantage: Must spend an additional Willpower Trait not to Frenzy when the source of that anger is a man. |
Bone Gnawers are mangy mutts... two or three colors of patterns, usually flea-bitten. Passing themselves off as stray dogs, but their lupine herritage shows through. |
| Background Restrictions: Lacking Respectible Breeding... no Ancestors, Pure Breed, or Resources. |
| Advantage: Once per session, they can get an Influence Trait at one per their Rank for the purposes of gathering information. |
| Disatvantage: Gnawers are on a One Trait Penalty on Social Interactions with any other Garou. |
Wolf Form is mostly Gray or Brown with a dappling of White. Lupus form CoG do not loom menacingly in the way other tribes do; they instead give off an aura of calm and safety. |
| Advantage: Start with two addtional Social Traits, and can go over Maximum with those. |
| Disatvantage: Humans are +3 Willpower up on the Delerium Chart for Children of Gaia. |
In wolf form, the Fianna are terrifying to the unprepared homids: they seem to be the dire wolves of old, with shining red or black fur. Their howls can rend the heart for their beauty and sadness. |
| Advantage: Start play with two addtional traits from Brawl, Experssion, Melee, or Preformance. |
| Disatvantage: Loose any Willpower Challenges on a Tie unless a Retest or Gift can be used to ameliorate the result. |
Wolf Form: Gray and muscular, with cunning eyes and powerful jaws, resembling the savage wolves of the north. A few have dark patches in their fur and are often regarded with contempt by the rest of the tribe as lacking in pure blood. |
| Background Restriction: Cannot purchace Contacts. |
| Advantage: Get of Fenris get one extra Healthy Level. |
| Disatvantage: Children of Fenris must succeed in a Willpower Test to avoid taking action against their personal Intolerance. |
Walkers look smaller or weaker in wolf form, and their fur is motted as per their mixed herritage. Some shave or dye their Crinos form to mirror similar modifications in Homid. |
| Background Restrictions: Cannot have Ancestors, Pure Breed, or Mentor. |
| Advantage: Start with a free Influence and can buy it and one for one from then on. |
| Disatvantage: Can only regain Gnosis in the cities or Caerns, due to their ties to the Weaver. |
They are larger even than full-blooded wolves, with powerful jaws and broad haunches. Their fur is usually reddish-brown, but they retain a single lock of blood-red fur somewhere on their bodies; this is seen as a mark of Gaia's favor by the Talons (and of a mark of Her disfavor by some other Garou). |
| Background Restrictions: Cannot take Allies, Contacts, or Resources and their Kinfolk are only wolves. |
| Advantage: Characters start with an Extra Rage Trait, which can put them over their Maximum. |
| Disatvantage: Red Talons cannot regain Gnosis when far from nature's touch, but can still regain it when in a Caern. |
Lupus-form Shadow Lords retain their hauteur and arrogance. The Lord is typically black-furred and broad-shouldered, with an air of smolderng menace about him. Most spend time as Lupus during bleak, rainy days. |
| Advantage: Once per session, a Gnosis spent can give additional Social Traits per Rank. Does nor work on Garou with higher Pure Breed. |
| Disatvantage: Loose one more Temp Renown when they fail from the one the category they would have gained the most in if they succeeded. |
Striders have the look of a jackal about them, lean and muscular. They have black coats and yellow eyes, appearing as though they just sprang from the hieroglyphs on a tomb's wall. |
| Background Restrictions: Cut off from the lands of the dead, Striders are forbidden the Ancestors background. No Resources. |
| Advantage: Can ask for a Simple Test when entering a dangerous-looking situation. The Strider may get a feeling of doom or foreboding. Overuse may give the Flaw: Paranoia. |
| Disatvantage: Failing a Step-Sideways throw, a spirit from the area may end up haunting him. |
The wolf form of a Silver Fang is sutably majestic, especially given the tribe's strong bloodlines. Mighty jaws and lush tails, they command attention as easly in lupus form as in Homid or Crinos. Their fur is usually silver or white. |
| Background Requirement: Any Silver Fang must have at least Pure Breed 3. |
| Advantage: Silver Fangs have a "Silver Fang" Retest for any Social Challenge with any Garou. It is unto Social Might. |
| Disatvantage: Silver Fangs are inbred and start with a Derrangement. |
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| Background Restrictions: ... |
| Advantage: ... |
| Disatvantage: ... |
Their appearance is unpredictable due to their mixed breeding in this day and age. Most Uktena have Reddish-Black fur and a disturbing habit of staring intently at everything they encounter. |
| Advantage: hey can peek into the Umbra from the real world using the same rules as peeking out from the Umbra to the real world. |
| Disatvantage: When faced with a secret, One Trait Penalty to Static Willpower Test and Social Tests until they have discovered what it is. |
Wendigo in Lupus form resemble enormous gray timberwolves. They fade out of sight in winters across North America. |
| Background Restrictions: ... |
| Advantage: Wendigo are tied to the wheel of seasons, and their Advantages change through the year because of it. |
| Disatvantage: Wendigo are tied to the wheel of seasons, and their Disadvantages change through the year because of it. |
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