Tribal Knowledge

Before playing any one Tribe, it's important to know a little bit about them. Listed below are their basic starting "ingredients". Their Tribal Advantages and Disadvantages, any Restricted Backgrounds, their Totem, and even their Lupus Form descriptions (based on Pure Breed 5) are all listed before for either your edification or quick references.

Black Furies
Tribal Totem: Pegasus

In Crinos, Hispo and Lupus forms, Black Fury's fur is black or a very deep gray; some exhibit white, gray, or silver highlights.

Starting Gifts: Breath of the Wyld, Heightened Senses, and Sense Wyrm
Advantage: Can regain one Willpower Trait per day that they spend in a Caern.
Disatvantage: Must spend an additional Willpower Trait not to Frenzy when the source of that anger is a man.
Bone Gnawers
Tribal Totem: Rat

Bone Gnawers are mangy mutts... two or three colors of patterns, usually flea-bitten. Passing themselves off as stray dogs, but their lupine herritage shows through.

Background Restrictions: Lacking Respectible Breeding... no Ancestors, Pure Breed, or Resources.
Starting Gifts: Cooking, Scent of Sweet Honey, and Tagalong
Advantage: Once per session, they can get an Influence Trait at one per their Rank for the purposes of gathering information.
Disatvantage: Gnawers are on a One Trait Penalty on Social Interactions with any other Garou.
Children of Gaia
Tribal Totem: Unicorn

Wolf Form is mostly Gray or Brown with a dappling of White. Lupus form CoG do not loom menacingly in the way other tribes do; they instead give off an aura of calm and safety.

Starting Gifts: Mercy, Mother's Touch, Resist Pain
Advantage: Start with two addtional Social Traits, and can go over Maximum with those.
Disatvantage: Humans are +3 Willpower up on the Delerium Chart for Children of Gaia.
Fianna
Tribal Totem: Stag

In wolf form, the Fianna are terrifying to the unprepared homids: they seem to be the dire wolves of old, with shining red or black fur. Their howls can rend the heart for their beauty and sadness.

Starting Gifts: Faerie Light, Persuasion, and Resist Toxin
Advantage: Start play with two addtional traits from Brawl, Experssion, Melee, or Preformance.
Disatvantage: Loose any Willpower Challenges on a Tie unless a Retest or Gift can be used to ameliorate the result.
Get of Fenris
Tribal Totem: Fenris Wolf

Wolf Form: Gray and muscular, with cunning eyes and powerful jaws, resembling the savage wolves of the north. A few have dark patches in their fur and are often regarded with contempt by the rest of the tribe as lacking in pure blood.

Background Restriction: Cannot purchace Contacts.
Starting Gifts: Razor Claws, Resists Pain, and Visage of Fenris
Advantage: Get of Fenris get one extra Healthy Level.
Disatvantage: Children of Fenris must succeed in a Willpower Test to avoid taking action against their personal Intolerance.
Glass Walkers
Tribal Totem: Cockroach

Walkers look smaller or weaker in wolf form, and their fur is motted as per their mixed herritage. Some shave or dye their Crinos form to mirror similar modifications in Homid.

Background Restrictions: Cannot have Ancestors, Pure Breed, or Mentor.
Starting Gifts: Control Simple Machine, Diagnostics, and Trick Shot
Advantage: Start with a free Influence and can buy it and one for one from then on.
Disatvantage: Can only regain Gnosis in the cities or Caerns, due to their ties to the Weaver.
Red Talons
Tribal Totem: Griffin

They are larger even than full-blooded wolves, with powerful jaws and broad haunches. Their fur is usually reddish-brown, but they retain a single lock of blood-red fur somewhere on their bodies; this is seen as a mark of Gaia's favor by the Talons (and of a mark of Her disfavor by some other Garou).

Background Restrictions: Cannot take Allies, Contacts, or Resources and their Kinfolk are only wolves.
Starting Gifts: Beast Speech, Scent of Running Water, and Wolf at the Door
Advantage: Characters start with an Extra Rage Trait, which can put them over their Maximum.
Disatvantage: Red Talons cannot regain Gnosis when far from nature's touch, but can still regain it when in a Caern.
Shadow Lords
Tribal Totem: Grandfather Thunder

Lupus-form Shadow Lords retain their hauteur and arrogance. The Lord is typically black-furred and broad-shouldered, with an air of smolderng menace about him. Most spend time as Lupus during bleak, rainy days.

Starting Gifts: Aura of Confidence, Fatal Flaw, and Seizing the Edge
Advantage: Once per session, a Gnosis spent can give additional Social Traits per Rank. Does nor work on Garou with higher Pure Breed.
Disatvantage: Loose one more Temp Renown when they fail from the one the category they would have gained the most in if they succeeded.
Silent Striders
Tribal Totem: Owl

Striders have the look of a jackal about them, lean and muscular. They have black coats and yellow eyes, appearing as though they just sprang from the hieroglyphs on a tomb's wall.

Background Restrictions: Cut off from the lands of the dead, Striders are forbidden the Ancestors background. No Resources.
Starting Gifts: Sense Wyrm, Silence, and Speed of Thought
Advantage: Can ask for a Simple Test when entering a dangerous-looking situation. The Strider may get a feeling of doom or foreboding. Overuse may give the Flaw: Paranoia.
Disatvantage: Failing a Step-Sideways throw, a spirit from the area may end up haunting him.
Silver Fangs
Tribal Totem: Falcon

The wolf form of a Silver Fang is sutably majestic, especially given the tribe's strong bloodlines. Mighty jaws and lush tails, they command attention as easly in lupus form as in Homid or Crinos. Their fur is usually silver or white.

Background Requirement: Any Silver Fang must have at least Pure Breed 3.
Starting Gifts: Falcon's Grasp, Lambent Flame, and Sense Wyrm
Advantage: Silver Fangs have a "Silver Fang" Retest for any Social Challenge with any Garou. It is unto Social Might.
Disatvantage: Silver Fangs are inbred and start with a Derrangement.
Stargazers
Tribal Totem: Chimera

...

Background Restrictions: ...
Starting Gifts: ...
Advantage: ...
Disatvantage: ...
Uktena
Tribal Totem: Uktena

Their appearance is unpredictable due to their mixed breeding in this day and age. Most Uktena have Reddish-Black fur and a disturbing habit of staring intently at everything they encounter.

Starting Gifts: Sense Magic, Shroud, and Spirit Speech
Advantage: hey can peek into the Umbra from the real world using the same rules as peeking out from the Umbra to the real world.
Disatvantage: When faced with a secret, One Trait Penalty to Static Willpower Test and Social Tests until they have discovered what it is.
Wendigo
Wendigo: Wendigo

Wendigo in Lupus form resemble enormous gray timberwolves. They fade out of sight in winters across North America.

Background Restrictions: ...
Starting Gifts: Call the Breeze, Camouflage, and Resist Pain
Advantage: Wendigo are tied to the wheel of seasons, and their Advantages change through the year because of it.
Disatvantage: Wendigo are tied to the wheel of seasons, and their Disadvantages change through the year because of it.
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Last Revised: 2/19/2007