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Now it's time for the actual mechanics of the game. When you get right down to it, most everything at game is Rock/Paper/Scissors. If you've never played the game before, it goes a little something like this: Paper covers Rock, which breaks Scissors, which cuts Paper (easy enough, right?) It's a lot more simple than Table Top, but it goes a bit quicker which is important in the case of LARP. If you always had to throw to attack, do damage, and then soak, LARP would take far to long, and it would take you away from playing your character.
Interactions are set up as Challenges. A fight, for example, will be comprised mostly of Physical Challenges. This is where your Traits on your Character Sheet come into play. Here's an example:
C.C. (as her friends call her) needed to interrogate a civillian who knew what had happened to her father here on the streets of New York. She confronts the man, and he tries to run. C.C. desides she's going to toss him somewhere so that she might ask him "harder".
Her mun says "Physical Challenge", and says "I am Quick enough to grab the man by the collar and throw him into the alleyway." to which the ST says (for the NPC) "I am Agile enough to get out of the way." The ST counts to 3, and on three (not three, and then go), the ST and C.C.'s Mun throw R/P/S. ST throws Rock and the C.C.'s Mun throws Paper. This guy is a normal human, who's never been in a fight before, so he has no Retest.
C.C. throws the man into the alley, and is going to pick him up and hold him to one of the walls of the adgacent builtings.
C.C.'s Player says "Physical Challenge" again, but the ST says "Renege" (ri-nig') Reneging is kind of important, and I'll tell you why: Whenever you are doing a Challenge, you are bidding Traits, right?. In the above example, C.C. used Quick, and the NPC used Agile. The NPC lost (and had no Retest) so the NPC now looses his Agile. If he had a total of seven Physical Traits, he now only has Six because he lost his Agile.
Now, having said that, Renegging is effectively surrendering or giving into that action. The ST says the man Renegs, so C.C. picks him up and holds the man up against the way. Since there was no Challenge, no Traits are bid, and no one looses Traits. In that way, if the man desides that he's going to try and make a run for it, he's still at Six Traits instead of maybe being down to Five (or lower) when the time comes.
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Keep in mind, there are some actions that you cannot Renege to for one reason or another. Perhaps it's a Physical Challenge, or the ruling of a Gift, or just the way the scene is playing out. The Storyteller, of course, has final say on what you can and cannot Renege to, so always keep that in mind.
So, C.C., in her white leather jacket with the bright pink heart/Glass Walker glyph on the back of it, neon pick lipstick, pink colored hair, tries to intimiated the man. In Role-Play terms, this isn't working, so C.C's Mun says "Social Challenge: I am threatening enough to make you tell me who captured my father," and her action continues with C.C. pulling out a knife and holding it to the man's throat. C.C. bids "Intimidating" and the NPC is "Determined enough not to be threatened by the girl in all pink.
Once again, the NPC (played by the ST) looses the test. This time, however, it turns out the NPC is good a lying because the ST says "Retesting with Subterfuge". The is, in effect, the same Challenge... just extended. Since the NPC is better at being able to lie than just being Determined enough not to tell C.C. anything, it's possible he's got enough skill in Subterfuge to convincer her that he knows nothing. The ST trows Scissors and C.C. throws Paper, and the NPC wins... and this is what your Abilities are for. Retests allow you a "second chance" to win in a Challenge. If you loose the Retest, you loose your Ability (and the Trait you used in the first place). In this case, C.C. lost the to the Retest, so her Intimdating is now gone. The NPC won, so he keeps both his Determined and his Subterfuge.
Now, keep in mind, both people get Retests... so C.C.'s mun could then say "Retesting with Intimidation" which is an Ability associated with the Trait of Intimidating. If she wins that test, the NPC looses his Subterfuge, and she ends up winning in the end. If she looses, then she's lost both her Intimidating and her Intimidation. But, keep in mind, you don't have to Retest. Much like Renigging to a Challenge, just because you have a Retest does not mean you have to use it. You may want to save it for something later.
Now, that's how normal challenges will play out. You can Renege to a Challenge to save your Traits, and you can also deside not to Retest if you wish to save it for later. Otherwise, LARP interactions of this kind tend to go fairly quickly. I mean, sure, it's always a better idea to RP it out if you can, but (mostly with Combat) this is how you'll do it, if you and the other player cannot reach an RP "agreement".
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